2/25/2023 0 Comments Pso quest the lost ruinsOutside of simple object placing and progressing through a map of monster waves, the script does everything else.Ġ: set_episode 00000000 // Sets the quest to Episode 1. Now that you (hopefully) know how monsters, objects and map events work, it's time to look at the complicated part of the quest file, the script.įor the quest to actually work, it needs a script to run, so that it knows what maps to define, when to run cutscenes, when to know that the quest is cleared, what NPCs will say, etc. (note that any door with ID -1 will always be unlocked) Place your monsters, set their waves and write events to make sure the waves are processed accordingly, and unlock doors after certain waves are cleared. Wave 1 will be called, then after Wave 1 is finished, call Wave 2, then after Wave 2 is finished, call Wave 3, then after Wave 3 is finished, unlock doors 4, 5 and 6.įor the meat of the quest, this is all you have to do. Unlock 6 // After the wave is cleared, doors with Door ID 6 will be unlocked. Unlock 5 // After the wave is cleared, doors with Door ID 5 will be unlocked. Unlock 4 // After the wave is cleared, doors with Door ID 4 will be unlocked. #1112 // Calls Wave 3 in Map Section 11, with a delay of 50 frames after the event is called. #1111 // Calls Wave 2 in Map Section 11, with a delay of 50 frames after the event is called.Ĭall 1112 // After the wave is cleared, event 1112 will run. #111 // Calls Wave 1 in Map Section 11, with a delay of 50 frames after the event is called.Ĭall 1111 // After the wave is cleared, event 1111 will run.
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